Darksiders: Wrath of War
Monday, August 30th, 2010
8/10
When I was in the 9th grade at the end of the school year, me and my cousin Adam and his friend Sherrard all ran down the street yelling of that the Apocalypse was coming and to beware the Horsemen. Good times. Well now, instead of yelling, we now have the pleasure of being one of the Horsemen and may the gods have mercy upon those who cross our path. Darksiders follows the story of one of the Horsemen of the Apocalypse, War, and his quest for vengeance. You see, someone decide to jump start the Apocalypse, thus causing the kingdoms of heaven and hell to start their centuries long war again. your called in to cause mayhem and chaos. Now, as much as it pains me to say this, Darksiders plays like a bloodier, more mature version of Zelda (yeah, I said it. Got a problem? Don’t care, you can go eat a dick, this is my review you asswipes). The combat style is unique and is that of most action genres. You have quick attack button, strong attack, jump, grab, etc. Now your main weapon is your sword. That soon expands to Death’s Scythe and a gauntlet. These are you main and secondary melee weapons. The scythe is great for area attacks against large groups of enemies, the gauntlet good for dealing massive damage to one specific target. The sword is basically all around, so by mixing this up with your other weapons helps add and extra layer of excitement and style to the game. You can launch a foe with your sword, jump up in the air, hit them with the gauntlet, and then finish them with the scythe, all with a few button clicks. But these aren’t your only tools. As you progress through the game, you get a glaive like weapon (The Elemental Crossblade), a gun (Mercy), a grappling hook (The Abyssal Chain) and a horn (The Earthtrembler). Utilizing these are key to getting through the game and after experimenting with them, you’ll find some that fit your playing style. And that’s another good thing about the game. Once you obtain a new item, the game allows you time to practice with it and get a feel for it. Some items you’ll find you will need more times then others, but everything gets used basically as you move through the story. Another thing the game implements along with the hack and slash is platforming and puzzles. At first most puzzles are pretty average (fans of the Zelda series will be able to wrap their brains around many of them and figure out what to do) but even so, most are still challenging and will make one sit and think for a good minute on how to solve it. But the puzzles aren’t the only thing that gets harder as the game goes on. Your enemies, which include the likes of angels and demons (more demons then anything) although similar, often begin to increase in size, number and strength. As before you faced mere grunts and larger grunts, the soon begin to carry shields and don armor. Others carry guns; some are just huge and can toss you across the room. Fear not, even if you think your weapons are no match, you have two secret weapons at your disposal. You have magical attacks, which can be purchased and upgraded via the Vulgrim shop (a demon who sells you goods). Think Ninja Gaiden’s ninpos. You must feel your wrath meter up to use these attacks. You also feel up your (I believe a second Wrath meter) to transform into your true form, a hulking demonic entity made of fire called your Wrath form (you know, for a guy named war, he sure is stuck on this whole wrath thing). Anyway, in this form, you are unstoppable. You slice through foes like butter and take no prisoners. The form even works on most bosses (I say most cause you have to defeat certain ones different ways). Now the boss fights are straight up incredible. No two bosses’ fight the same and each one is a new experience. One last thing I would like to throw in before I wrap this up is that one other thing that was added to this game was War’s horse, Ruin. I enjoyed riding around and slaying my foes while on horseback, but a lot of the time you really don’t get to ride Ruin, so its kind of a let down that it wasn’t a bigger part of the game. But the game is solid, despite some camera problems and at least two weapons are kind of let downs. But this is a good solid game and a true gem to have in your game library if you’re a fan of Devil May Cry and Zelda. If you see it for about $35, I say pick it up. You can find it for about $40 brand new, totally worth it. Although a survival mode pitting you against waves of enemies would’ve been perfect for a game like this. I hope for a sequel that includes the ability to play as the other Horsemen of the Apocalypse.
PROS
- Incredible character design and artwork. Mixing modern weaponry with new age technology does the game wonders. Especially love the looks of the demons and angels. The design for War and his horse was also superb.
- Challenging gameplay. No same strategy will work on the same enemy twice. Just when you think you’ve figured an easy way to kill a specific foe they become stronger. You’ll never feel overpowered or that the game is a cakewalk.
- Incredible storyline. The endgame was also very nice and left way for a sequel.
CONS
- The gun, Mercy, is incredibly underpowered. I don’t even know why it was included other then to give War a projectile weapon other then the Crossblade. Even when powered up all the way, the gun doesn’t do shit more then juggle enemies in the air. No real damage value other then to solve some puzzles
- Camera often causes issues during gameplay, especially in small corridors. That and no way point system for the map. There were many a time where I couldn’t find my way around because I took a wrong turn thinking I was going the right way.
- The final boss fight was very lackluster. All prior boss fights were challenging and kept me on my toes, especially the one where you fought yourself. But the final boss fight just seemed too easy and was quite disappointing. Here I’m thinking I’m going to have my ass handed to me on a silver platter and I basically ripped through the guy like tissue. What the hell?
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When i first heard of Rock Band, i thought someone was trying to rip off Guitar Hero. In a sense yes, but not quite. You see, Rock Band uses guitars, drums, and microphones. So you gotta wonder, how does a game like this play on a PSP? The answer: like a dream. For someone who doesn’t know how to use the periphals necessary to play Rock Band and Guitar Hero, this game is perfect for me. And you just don’t just play one instrument (you can choose to in certain modes) but all the instruments. You’ll play bass, lead, drums, and singer. How? The game incorporates the same way of playing with a little twist: you have to switch between positions. Each time you complete a phrase of a song, you switch to the next positions and repeat the process. This adds a whole new level of skill needed to play this game. Personally, I can’t wait for it to come out.
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